Questions to ask
- How much time do you want to spend on this project from here?
- What would matter to you when handing it over?
- What terms would make a sale worth considering?
Programme resources · BuySide / Indigo
Work through a fictional conversation about selling a digital project: understand the owner’s priorities, make a relevant case and suggest a next step. Then explore the figures needed to discuss terms.
Updated 28 October 2026
Your task is to understand their priorities and open a conversation about a possible sale.
“If you want to focus on your new idea, a sale could be one option. We could discuss the terms that matter to you and the information we would need to assess that option.”
The proposal responds to the owner’s stated goal. It makes no promise about price and offers a clear next step.
Write your own reply and propose a next step. Check that it responds to the owner’s priorities, asks about terms and leaves room to discuss concerns.
Suppose the seller asks for USD 96,000. The project receives USD 12,000 per month and incurs USD 8,000 in ongoing cash costs. Receipts in this example are already net of platform fees; costs include current operational work and support. We have not verified a seller’s accounts: these are inputs to the exercise.
| Measure | Base scenario | Receipts fall by 25% |
|---|---|---|
| Monthly receipts | USD 12,000 | USD 9,000 |
| Monthly costs | USD 8,000 | USD 8,000 |
| Surplus before excluded costs | USD 4,000 | USD 1,000 |
| Price / monthly surplus | 24 months | 96 months |
The calculation is 96,000 ÷ (12,000 − 8,000) = 24. With receipts of 9,000, it becomes 96,000 ÷ (9,000 − 8,000) = 96. Both scenarios assume a constant monthly surplus.
The model excludes tax, financing, transaction and transfer costs, further investment, working-capital changes and the time value of money. The result is therefore not a promise of actual payback. A zero or negative surplus gives no finite payback period in this model.
This conclusion separates arithmetic from evidence and identifies information that could change the decision. That is the skill the learning case is designed to practise.
For Roblox, do not treat revenue reported in Robux as USD cash receipts. Establish a consistent basis first. Roblox documentation helps distinguish monetisation metrics; it does not set an acquisition price for a game.
With the same USD 8,000 costs and USD 10,000 monthly receipts, the surplus is USD 2,000 and simple payback is 48 months. Which additional costs could extend it? Prepare three questions to understand the owner’s plans, then make the case for considering a sale and suggest a next step.